Contour Memory
see it, lose it, redraw it
- round
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- score
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- best
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A blob flashes, then hides. Redraw its outline (its contour) from memory — any number of strokes, anywhere, lifting as often as you like — then press “done ✓”. “undo” drops the last stroke; “clear” wipes them all. Three figures per round, each shown shorter and shaped trickier.
Scoring compares your shape to the real one, wherever you drew it; drawing it far too small or big costs a little, and “peek −8” reshows the figure once at exactly that price.
The drill also eases its tolerance for what you are drawing with — pen, mouse or finger — and the HUD says which. Your score is only ever compared with your own.
Studio tip: don’t try to memorize every wiggle. Pick 3 landmarks — the widest bump, the deepest dent, the sharpest corner — and keep the shape between them true.
Each figure's reveal moves on by itself after a pause — but the pause is a floor, not a clock. A quick tap jumps ahead, and a press you keep down holds the reveal for as long as your finger does.