Rotate & Place
spin the box into the target pose
- round
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- score
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- best
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drag the box until it matches the pose in the target panel — sideways spins it (yaw), up and down tips it (pitch). the painted dot tells you which face is which: no dot in the target means you are seeing its back, so spin past 90°. lock it in; five boxes per round.
on a trackpad: a slow drag stays fine (half a degree per pixel) while a fast one accelerates, so a 170° turn is one swipe rather than three. hold shift while dragging to spin only, alt to tip only — one axis at a time, which is how you stop fixing one and wrecking the other.
score is the pure rotation gap between your pose and the target: 0° off = 100, 40° off = 0. round score is the mean of five. arrow keys nudge 1° (shift = 5°), enter or space locks — and every lock snaps to whole degrees, so an exact 100 is reachable by drag too.
the first two boxes of your first round show the target ghosted faintly over your own, so you can see what “matching” looks like. after that it is from the panel, which is the actual skill.
after each lock the reveal names the fix in words — “spin 5° right, tip 4° up” — with the target ghosted over your box.
studio tip: match one axis at a time — line up the long edge first, then roll the dot face into place.