Steady Tunnel
one stroke through the narrowing tunnel
- round
- –
- score
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- best
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Press in the coral ring and steer down the tunnel to the flag. Near enough to the ring counts — a press just outside is pulled onto it rather than refused. Your ink flashes coral the instant it crosses a wall.
You may lift. Reaching the flag in one drag is more than a trackpad can physically do, so a lift is not an ending: press again near where your ink stopped and the same run carries on. A run that never reaches the flag is never scored — it just waits for you, and the hint says how far you got.
Two things make the score, and the reveal shows you both: inside is the share of your line that stayed between the walls, centred is how close to the middle it ran. Staying inside is worth three times as much as hugging the middle, so a run that never touched a wall reads as the clean run it was.
Hold the reveal to study it. When your run is scored, the dashes appear down the middle of the tunnel and every coral stretch is a piece of your line that the score counted as outside — press and hold anywhere to keep that picture up for as long as you like, and release to move on.
Three tunnels per round, each narrower — the round is their average. The walls are set for whatever you are drawing with, and the HUD says which: a mouse is judged as a mouse, not as a pen, and a phone gets a corridor sized for a fingertip instead of a desktop's.
Studio tip: keep your eyes ahead of your line — steer toward where the tunnel is going, not where you already are.