Box Check
draw a box — see where your edges really point
- round
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- score
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- best
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Freehand a 3D box, one straight stroke per edge — 6 edges minimum, a full box is 9–12 — then hit “check it”. Lift between edges; that is how this one is meant to be drawn. “Undo” takes back the last stroke; “clear” starts the box over without spending the round.
What a vanishing point is. Every edge you draw is extended past its ends the moment you finish it — watch where those extensions go. Edges that run the same way in 3D all point at one shared spot on the page: that spot is their vanishing point. A box has edges going three ways, so it has three of them.
Checking sorts your strokes into those three sets and asks of each: do these really aim at one point? Tight agreement scores high. Parallel is fine — it just means the point is a very long way off. Edges that spread apart as they go back are the classic mistake, because going away from you they should be closing in.
Tap any row of the critique to show just that set on the sheet. The dashed ghost is a true box worked out from your two best sets — the shape you were reaching for.
How much wobble is allowed depends on what you are drawing with and how big your box is — a short edge turns the same hand tremor into a much bigger angle. The HUD says which input it scored for, and your score is only ever compared with your own.
Studio tip: after every single line you draw, extend it and look at where it points. That habit is the whole exercise.