Full Circle
draw one circle freehand, all the way round
- round
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- score
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- best
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- input
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Draw a circle on the sheet with one stroke, all the way round to where you started, and lift. Six circles make a round. The reveal holds a moment so you can study it; a quick tap jumps to the next one, and a press you keep down holds the reveal for as long as your finger does — the pause is a floor, not a clock.
Anywhere on the sheet, any size you like. Every tolerance here is a plain fraction of your own circle’s radius, with no pixel floor under it, so the same shape scores the same at any size: scale one attempt up or down and the number does not move. What size does change is the drawing, not the marking — your hand’s wobble is a fixed number of pixels, so it is a bigger fraction of a small circle, and drawing big is genuinely easier. The one size rule is a refusal: a circle whose radius is under a tenth of the sheet’s short side, and never under 40 px, is too small for the drill to measure honestly. That costs you nothing.
Ran out of trackpad or glass halfway round? Lifting early does not score. The drill says how far round you got and draws a dashed ring where you stopped: press inside it and the same circle carries on. A stroke that covers less than four fifths of a turn is never graded at all.
Scored on how far your line strays from the truest circle that can be drawn through it, measured as a fraction of that circle’s own radius and averaged along the line rather than over the samples, so drawing part of it faster barely moves the mark — under a point, even at a hard flick. Up to 45 points come off for a gap where the line should have closed; running past your own start is the cheaper mistake and the first tenth of a turn of overlap is free. The round is the average of the six.
The reveal draws that true circle over your line, marks the point of widest drift with a dot and a dash, and puts the score in the middle. The dotted band around it is where the score runs out. Then it says what actually went wrong — flat on the left, closing early, drifting wide as you come back round — graded against the same tolerance as the number, so the words and the score never disagree. At the end of the round, if every circle went flat in the same place, it says so: that is the habit to fix, not any one circle.
The drill grades against the hardware it detects (shown in the corner as “scoring for …”), because the same wobble means different things from a mouse, a finger and a pen. Your score is only ever compared with your own.
Studio tip: swing from the shoulder, not the wrist or the fingers. Move the pen in the air above the paper a few times first, then drop it in on the same path — and keep your eye on the point you started from, not on the tip.