Steady Lines
pull straight strokes from dot to dot
- round
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- score
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- best
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Press down on the A dot, pull one confident stroke to B, lift. Six strokes per round — they get longer as you go. The reveal holds a moment so you can study it; a quick tap jumps to the next pair, and a press you keep down holds the reveal for as long as your finger does — the pause is a floor, not a clock.
You do not have to hit A exactly. Press anywhere inside the wide dashed circle and the drill measures your line from wherever you landed — a miss is never refused and never costs you.
Ran out of desk or trackpad halfway? Lifting early does not score. The drill says how far you got and draws a small circle where you stopped: press inside it and the same stroke carries on. Only a stroke that reaches B is graded.
Scored on how little your line curves away from the straight path between the two dots, minus a nick for missing B — short, past or wide, the miss costs the same — and a visibly clean stroke earns a 100 on any device. The reveal marks where you drifted widest and reads your pull as steady or hesitant; your last two attempts stay faintly behind the new one with their straight paths, which is the studio technique. At round end you get your tendency: if most lines curve the same way, the drill says so.
The drill grades against the hardware it detects (shown in the corner as “scoring for …”), because the same wobble means different things from a mouse, a finger and a pen. Your score is only ever compared with your own.
Tip, pen or stylus: draw from the shoulder, not the wrist, and keep your eyes on the B dot — never on the tip. Tip, mouse or trackpad: one quick confident flick beats a slow careful drag — speed hides the wobble.