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Crop It

find the strongest crop of the scene

round
score
best

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Choosing the frame, not the subject

The scene is a wide painterly vista — a lighthouse, a lone tree or a boat — generated with known geometry, including which way its subject faces. Over it sits a fixed 3:2 frame: grab the middle to move it, a corner or a pinch to resize, arrows to nudge, enter to cut. Three scenes per round; backspace undoes a cut on the first two, while the last is already scored and stays put. Four bars under the picture answer to the frame while you drag it, so a guideline registers in the hand rather than as a verdict after the cut.

What they track is the decision a painter makes before a single mark: where the subject lands, where the horizon lands, whether there is room in front of the direction the subject looks, and whether the frame edge has amputated anything. Painters call that space lead room. And the whole silhouette counts as subject, the lighthouse's beam included, which is why slicing the beam reads as clipping the lighthouse.

What a cut is worth

Each scene sums to 100 and the round is the mean of three. Subject on a thirds crossing is 40. Horizon on a third is 25, or a flat 15 if you crop it out entirely — a valid call. Clear lead room ahead of the gaze is 20, and its verdict quotes the measurement: “34% of the frame in front of it, full credit at 50%”. The whole subject with a margin is 15, fading from 5 to 0 rather than falling off a cliff. None of it is AI: the four rules are hand-written arithmetic on distances measured in fractions of the frame, so the same crop always scores the same number. No scene is dealt until a search over those same four rules has found a crop inside it worth the whole 100, so a perfect round is on the table every time. The reveal overlays your thirds grid, the verdicts and a suggested crop with its own score.

More composition drills: Focal Placement · Counterweight · the whole catalogue