Vanishing Act
hunt vanishing points and aim receding edges
- round
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- score
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- best
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The idea in one line: parallel edges running away from you appear to meet at a single spot — the vanishing point — and that spot always sits on the horizon (your eye level). Puzzles alternate the two halves of that skill. hunt: two edges run away to a hidden meeting point — press a dot at the near end of one and pull it onward to where you think they meet. aim: the point is given — press the bold dot and pull a fresh line straight into the ringed point, blind: the ink only appears when you let go.
Scored on pure geometry: where your extended line crosses the horizon compared with the true point, your line's angle off the true one, and how straight you kept it — a steered arc scores below a confident straight pull. The window is a little wider on a mouse or a finger than on a pen, and it never shrinks below a real number of pixels, so a phone is not held to a stricter standard than a desktop for the same puzzle.
You do not have to hit the dot: pressing anywhere near it snaps the start of your line onto it, because on a screenless tablet you cannot see your own hand. And if the pad runs out mid-pull, let go and press again where you lifted — within about a second the line carries on rather than being scored as a bad short mark.
Six puzzles, your round score is the mean, with a hunt/aim split on the recap — and the score in the HUD is your running mean, so you can see where you stand from puzzle 1. Reveals wait for you — tap to move on. Keyboard: arrows aim a guide line (shift = fine), Enter commits.
Studio tip: the hidden point always sits ON the drawn horizon — don't search the whole sheet. Sight along the given edge, let your eye slide down it to the horizon, and pull through without stopping.