Horizon Read
estimate the camera's eye level
- round
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- score
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- best
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The horizon is hidden. Horizon and eye level are the same thing: the height the camera (or your own eye) is at. Drag the line to it and lock it in — five scenes per round, closer guesses score higher. The five chips under the canvas keep each scene's score, and the score in the HUD is your running mean.
Read the cues: box tops show only below eye level, undersides only above, the walkers are all your height so their heads ride the line, and a row of posts running away from you aims straight at it. (An edge that “recedes” is one running away into the distance and shrinking as it goes.)
Grab the line and it moves with your finger — slow moves travel at half speed, so you can place it to the pixel. A press far from the line drops it there. Keys: ↑ ↓ nudge (hold shift for 8px), Enter locks in and then advances.
The reveal draws the true line, every receding edge extended to where they all meet (the vanishing point) — faintly, so they do not drown the lesson — a ring around the cue that actually settled the scene, and your miss as a share of the frame. Tap the canvas or press the button to move on — either way the reveal holds for a beat first, so a stray double tap can't skip it.
Studio tip: things at your eye level show you neither their top nor their underside — hunt for that flip.